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Post by Spartan on Dec 27, 2021 7:45:47 GMT -5
This feature's base idea: - Players can create public world-wide trade offers.
- Sell any resource for money.
- Trade offers with fixed quantities (no selling per piece). For example, you can offer 100k Industrial Points for 30k Money, and that's the only quantity purchasable in this trade offer.
- Once a trade offer is created, the amount will be deducted from your nation and transferred to the market.
- Market fee is 2% of the amount that is being offered for sale.
- Trade offer will expire after 5 days.
- Players can edit the price of the trade offer.
- Players can cancel the offer anytime.
The reason there is a fee for the goods, even if they don't get sold, is to prevent players from simply stashing their resources in the market, and making then unraidable for free.
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Post by lightside3 on Dec 28, 2021 18:07:15 GMT -5
I think we will need to have the market work off the resources being kept in your nation rather then in the market(and then just have the market check to see if you still have the resources before making a trade like it works in p&w). This is because as you mentioned people will use the market as a way to protect resources. Even if we set a market fee at like 10% people will still use it protect resources as that is still cheaper then losing them while at war.
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Post by Spartan on Dec 29, 2021 2:09:22 GMT -5
We have the alliance bank insurance option. However, this could still be miss-used in case nations have more resources than whats ensured.
My concerns about leaving the resources and checking at the time of purchase is that it may be annoying to users to keep bumping on trade offers that cant be completed.
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Post by lightside3 on Dec 29, 2021 11:44:41 GMT -5
I doubt it would be that annoying. At least I have never heard of anyone complaining about it in p&w
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Post by Spartan on Dec 29, 2021 12:02:53 GMT -5
You are right, it will probably happen way rarer than I first thought. Lets try it like that then.
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Post by talon on Jan 8, 2022 13:43:23 GMT -5
Sell any resource for money......Market fee is 2% of the amount that is being offered for sale...... making then unraidable for free. Okay, a few things to unpack here... 1) If it's a technical challenge to make direct resource trades a possibility, then keep it with just the resource for money method you mentioned. But if it's possible and easy to make any resource tradable for any other resource, we might find in there to be some benefit and direct resource trading since money is the scarcest commodity. Not a must-have feature, but if it's just as easy to implement as a money-only system then I would like to see it 2). 2% of fine number. And I agree with the idea there should be some small fee associated with using a global market system. I do believe leafy should be instantly deducted from the number of resources being listed on the marketplace, so the cost is instantaneous and those additional resources just disappear and are not part of the offer. ... I disagree that the fee should be paid and forfeited if the items don't sell in 5 days. Instead of canceling we offer automatically, a player can choose to toggle "re-list vs. cancel". If they choose cancel then it disappears at the end of the 5 days and is no longer visible in the market. If they choose to relist then the fee is reduced to half (1%) which can extend it another 5 days and will do so in perpetuity until it's sold or the cancel option is toggled. 3) I disagree with allowing price changes during the listing. If we're implementing a fee system to have things listed and we allow for a price changes then we're going to be encouraging some insane price wars I believe as players inch down their prices non-stop during those 5 days of listing. It could lead to huge spikes and dips in market prices which is good for market stability.... .... Instead of recommend, price can only be set at time of listing. This might mean more strategic sized listing offers and strategically thought out prices. If my comment number two for the toggle system is accepted, I would also think it possible to toggle a price change option at the time of re-listing. 4) I absolutely agree that resources should not be transferred to some safe marketplace. They should absolutely be within a player's nation. And on the off chance, the player runs below that resource count. When someone tries to buy it, the person buying it sees an error message, the marketplace deletes the trade offer, and the person who listed it has their trade-off are deleted and their fee forfeited without actually ever. Being able to complete the trade offer. Offer. Should be uncommon but puts the responsibility on the listing player to manage their resources versus their listed sales. And requires them to be vigilant about protecting those resources.. part of the marketplace system is essentially announcing who has spare resources and thus might be a fairly profitable raiding target.
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Post by Spartan on Jan 10, 2022 6:49:53 GMT -5
Its not a technical challenge, I want to build a free market that uses money as its currency, to buy and sell other resources.
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