Post by captainsplendid on Jan 7, 2022 10:12:30 GMT -5
I feel that internal alliance politics are overly stable and the risks of being an alliance leader too few.
The crown should lie heavy, so the saying goes.
Imagine an alliance having a leader who is steering them on a detrimental path, is going against the wishes of the members or clearly has no idea what they are doing. Currently, there is no way to remove the leader, the others must either grin and bear the situtation or vote with their feet and find another alliance.
I personally enjoy watching political meaneuvering in games such as these and maintaining stability from within is just as important as from without, and just as exciting to manage.
So: my proposal is to allow generals within an alliance to be able to remove and replace the leader in a coûp d'étât.
The precise mechanics of how to do this are open to debate but I have my own suggestion:
- Each general has the option to trigger a secret ballot between the other generals to remove current leader
- The other generals then cast their vote, once each general has voted (or a set timer has expired), the score is counted
- If the vote passes, the current leader is removed and the general who started the vote promoted to leader
- If the vote fails, the general who started the vote is demoted to member (to discourage attempted coups without careful thought)
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Potential issues with this proposed system:
- A rework would be needed to account for the difference between a "founder" and a "leader", as you could easily result in having an alliance headed by someone who was not the founder
- A rework for alliances that currently have two leaders, with neither having primacy over the other
- What becomes of the old leader when a vote passes? Should they be demoted to member or to general? If they are demoted to general, should they be immune from further demotion for a set time? Should they be allowed to counter-coûp?
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I am eager to hear your thoughts. Please bear in mind that the mechanics proposed are only one idea, there are many possible solutions.
The crown should lie heavy, so the saying goes.
Imagine an alliance having a leader who is steering them on a detrimental path, is going against the wishes of the members or clearly has no idea what they are doing. Currently, there is no way to remove the leader, the others must either grin and bear the situtation or vote with their feet and find another alliance.
I personally enjoy watching political meaneuvering in games such as these and maintaining stability from within is just as important as from without, and just as exciting to manage.
So: my proposal is to allow generals within an alliance to be able to remove and replace the leader in a coûp d'étât.
The precise mechanics of how to do this are open to debate but I have my own suggestion:
- Each general has the option to trigger a secret ballot between the other generals to remove current leader
- The other generals then cast their vote, once each general has voted (or a set timer has expired), the score is counted
- If the vote passes, the current leader is removed and the general who started the vote promoted to leader
- If the vote fails, the general who started the vote is demoted to member (to discourage attempted coups without careful thought)
---------------------------------
Potential issues with this proposed system:
- A rework would be needed to account for the difference between a "founder" and a "leader", as you could easily result in having an alliance headed by someone who was not the founder
- A rework for alliances that currently have two leaders, with neither having primacy over the other
- What becomes of the old leader when a vote passes? Should they be demoted to member or to general? If they are demoted to general, should they be immune from further demotion for a set time? Should they be allowed to counter-coûp?
---------------------------------
I am eager to hear your thoughts. Please bear in mind that the mechanics proposed are only one idea, there are many possible solutions.