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Post by Spartan on Mar 8, 2022 17:49:38 GMT -5
Hey all,
We are slowly approaching the last phase of developing new features, but there are still a few things that need to be done.
I'd love to hear your thoughts regarding the following ideas:
1. Electricity
I started working recently on the current mechanics that involves coal and nuclear power plants. While I first had other ideas, i came to conclusion that the only thing that has sense, is that we add a new resource (electricity) that will be produced by power plants. All buildings will be burning certain amount of electric power per hour, and the demand for it will be greater, the higher level buildings are.
Naturally, nuclear power plant will generate more power, but will be expensive when compare to the coal power plant.
In case a country doesnt have any more electric power, the production of everything will stop until there is enough power again in the country.
2. Infrastructure
Every building will also have minimum infrastructure requirements in order for it to function at maximum capacity. In case there is less infrastructure than whats required in the country, production output will be reduced accordingly (similarly like with the population). Nations can level up their infrastructure unlimited, but the costs of it will raise with higher levels, similarly like with buildings. Infrastructure levels increase nation's money income. Infrastructure can be destroyed in wars without any limitations. It would be simply abstracted measurement of nations' general infrastructure, presented with infrastructure levels, meaning we wont be buying roads and bridges individually, but instead, simply levels of infrastructure.
Once we get this sorted out, and the AI nations plan, Ill start working on the last remaining feature - Planetary Union. After that, ill freeze further feature development, and we will advance with the project to the Beta phase, where I will be mostly just fixing bugs and adding content to the game, until its ready to go live.
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Post by Caboose (THC) on Mar 8, 2022 18:25:31 GMT -5
I love the first idea! All those resources spent on Coal Plants won't be for nothing! An idea for when you run out power is to be able to shut down buildings and or better yet, specific tabs of buildings like Industrial, Science, Social, etc.
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Post by lightside3 on Mar 8, 2022 20:11:39 GMT -5
I like the power idea except for this "In case a country doesnt have any more electric power, the production of everything will stop until there is enough power again in the country." This sounds massively unbalanced. If you have slightly too little power then haveing 0 production at all is just stupid It would be better if its percent based. Aka if you have 80% of your power needs then you only get 80% production or something like that. That would be more fair
I honestly don't like the infra idea as much tbh. As we already have building getting destroyed.
Also if possible if you do end up adding power can you give us like a 2 week grace period after adding it before also adding the penality? That way we can get our nations inorder instead of just being screwed lol
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Post by levothy on Mar 8, 2022 20:55:51 GMT -5
I have been talking to others in my AA about this electrical issue "many moons ago". Here is some of the ideas that came up ( most are not my ideas) 1. Electrical buildings would be fragile in times of war. A nation may need to buy power from the grid to keep all buildings running if power plants were damage in war. Real life power plans have "grids" to help with power surplus and shortages. 2. Electrical grid would be automatic and you nation would try to get its power needs from your nation 1st then the alliance grid before others. Cost from AA vs others???. Your surplus would go to your AA before others. (may help get alliances members interested in the game) 3. Cost of power would be base on supply and demand, in times of peace some nations may just buy it from the grid to save costs of building power plants. War may show this to be a error. 4. Nuclear power plants would draw Ur from you stock automatically. If you run out of Ur your nation would need to get power from others on the grid or extra power plants if you have some surplus power. Coal could work in the same way. 5. Coal and nuclear power would make the same type of electrical power. Like in real life you don't know were it came from. 6. Wind and solar would be in the same boat if this was ever added. Green power be harder to damage in a war as it is so spread out. 7. Hydro power could be added (or not) with green power. 8. Could/should power have a way of being stored?. Otherwise power not used is just wasted, like in real life, we currently have few good ways of saving it. This being a game you could have a storage of some kind. 9. In times of war military buildings may need more power than in peace time??. Will not apply to inactives raids?.
10. In times of shortage lower priority would stop working others would continue like normal. Higher level building could be more energy efficient (power plants would be high priority or may be able to make their own power)
What I liked about the Grid idea is that it would be different from any other game I know of. May help to get people interested, it something new. New player may start game with a power plant that's give them some power to sell, getting them more interest in continuing the game. Some AA's may wish to have buyer and sellers nations as part of their electrical strategy.
Do not give me any credit/blame for these ideals, I'm just a parrot.
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Post by AlmightyGrub on Mar 9, 2022 0:49:33 GMT -5
I have been talking to others in my AA about this electrical issue "many moons ago". Here is some of the ideas that came up ( most are not my ideas) 1. Electrical buildings would be fragile in times of war. A nation may need to buy power from the grid to keep all buildings running if power plants were damage in war. Real life power plans have "grids" to help with power surplus and shortages. 2. Electrical grid would be automatic and you nation would try to get its power needs from your nation 1st then the alliance grid before others. Cost from AA vs others???. Your surplus would go to your AA before others. (may help get alliances members interested in the game) 3. Cost of power would be base on supply and demand, in times of peace some nations may just buy it from the grid to save costs of building power plants. War may show this to be a error. 4. Nuclear power plants would draw Ur from you stock automatically. If you run out of Ur your nation would need to get power from others on the grid or extra power plants if you have some surplus power. Coal could work in the same way. 5. Coal and nuclear power would make the same type of electrical power. Like in real life you don't know were it came from. 6. Wind and solar would be in the same boat if this was ever added. Green power be harder to damage in a war as it is so spread out. 7. Hydro power could be added (or not) with green power. 8. Could/should power have a way of being stored?. Otherwise power not used is just wasted, like in real life, we currently have few good ways of saving it. This being a game you could have a storage of some kind. 9. In times of war military buildings may need more power than in peace time??. Will not apply to inactives raids?.
10. In times of shortage lower priority would stop working others would continue like normal. Higher level building could be more energy efficient (power plants would be high priority or may be able to make their own power)
What I liked about the Grid idea is that it would be different from any other game I know of. May help to get people interested, it something new. New player may start game with a power plant that's give them some power to sell, getting them more interest in continuing the game. Some AA's may wish to have buyer and sellers nations as part of their electrical strategy.
Do not give me any credit/blame for these ideals, I'm just a parrot.
I see a lot of merit in the grid concept. I think before this ''power'' concept is launched however a comprehensive guide to the costs and benefits should be made available to allow us to structure correctly in order not plunge into veritable darkness.
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Post by titan on Mar 9, 2022 3:00:16 GMT -5
I like the Electricity part, feels like that could be something that could work. How would it work with the population though, what if you have full pop but half Electricity, or the other way around. Kind of (ish) the same concept in result.
Not a fan of the infrastructure idea though, it feels like something that, while making it possible to destroy nations further, would slow down progress and get very expensive for players in higher stages of the game.
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Post by Spartan on Mar 9, 2022 4:50:23 GMT -5
I like the power idea except for this "In case a country doesnt have any more electric power, the production of everything will stop until there is enough power again in the country." This sounds massively unbalanced. If you have slightly too little power then haveing 0 production at all is just stupid It would be better if its percent based. Aka if you have 80% of your power needs then you only get 80% production or something like that. That would be more fair I honestly don't like the infra idea as much tbh. As we already have building getting destroyed. Also if possible if you do end up adding power can you give us like a 2 week grace period after adding it before also adding the penality? That way we can get our nations inorder instead of just being screwed lol I wrote, if a nations doesnt have any more power, meaning, their power stock is at zero, and they are not producing any (for example, power plants got destroyed in war). Otherwise, it would function like other compareable game mechanics (like you described). Infra: we do have buildings, but buildings cannot be destroyed that much. You could just choose not to repair them and be safe from any further destruction. Power grace period: sure, ill either add free power for everyone or something like that for starters.
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Post by Spartan on Mar 9, 2022 4:59:46 GMT -5
I have been talking to others in my AA about this electrical issue "many moons ago". Here is some of the ideas that came up ( most are not my ideas) 1. Electrical buildings would be fragile in times of war. A nation may need to buy power from the grid to keep all buildings running if power plants were damage in war. Real life power plans have "grids" to help with power surplus and shortages. 2. Electrical grid would be automatic and you nation would try to get its power needs from your nation 1st then the alliance grid before others. Cost from AA vs others???. Your surplus would go to your AA before others. (may help get alliances members interested in the game) 3. Cost of power would be base on supply and demand, in times of peace some nations may just buy it from the grid to save costs of building power plants. War may show this to be a error. 4. Nuclear power plants would draw Ur from you stock automatically. If you run out of Ur your nation would need to get power from others on the grid or extra power plants if you have some surplus power. Coal could work in the same way. 5. Coal and nuclear power would make the same type of electrical power. Like in real life you don't know were it came from. 6. Wind and solar would be in the same boat if this was ever added. Green power be harder to damage in a war as it is so spread out. 7. Hydro power could be added (or not) with green power. 8. Could/should power have a way of being stored?. Otherwise power not used is just wasted, like in real life, we currently have few good ways of saving it. This being a game you could have a storage of some kind. 9. In times of war military buildings may need more power than in peace time??. Will not apply to inactives raids?.
10. In times of shortage lower priority would stop working others would continue like normal. Higher level building could be more energy efficient (power plants would be high priority or may be able to make their own power)
What I liked about the Grid idea is that it would be different from any other game I know of. May help to get people interested, it something new. New player may start game with a power plant that's give them some power to sell, getting them more interest in continuing the game. Some AA's may wish to have buyer and sellers nations as part of their electrical strategy.
Do not give me any credit/blame for these ideals, I'm just a parrot.
Hey, thats a nice bunch of ideas! I already imagined that the whole world is connected in one grid, and you could simply sell and buy power from anyone, like any other resource. Power plants would automatically take coal or uranium from nations' stocks, but I would also make this manageable- meaning you can decide how much of the raw resources should be turned into power, in case you want to save some of the coal or uranium for some other purpose. I like other ideas: green energy sources, priority buildings and more demand in war times. Id like to start small tho, since such large features are hard to balance, so its better to start small and then extend the feature later on.
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Post by Spartan on Mar 9, 2022 5:02:29 GMT -5
I like the Electricity part, feels like that could be something that could work. How would it work with the population though, what if you have full pop but half Electricity, or the other way around. Kind of (ish) the same concept in result. Not a fan of the infrastructure idea though, it feels like something that, while making it possible to destroy nations further, would slow down progress and get very expensive for players in higher stages of the game. Well, yes, but why do we need the war feature, if nothing can get destroyed? Remember: buildings destruction is extremely limited. It would get expensive to follow nation's progress- nations with more income can afford stuff thats expensive.
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Post by levothy on Mar 9, 2022 13:39:39 GMT -5
"I already imagined that the whole world is connected in one grid, and you could simply sell and buy power from anyone, like any other resource." I think the idea was to make it different from other resources if I recall correctly. A automatic buy/sell system without the need for micro-management so people would not get board of it. Limits could be set so that when your not online it can run without you. People need to sleep, so the grid could buy/sell power as needed. Have a look at how power works in other games. The power plants work without human input, your grid idea is what would be different and make thing more interesting. When people log back in after being away a update report could tell them what happen with their power network while they were away. IE: You bought XXX KW of power. This cost you XX You sold XXX KW of power you made XX profit. (it could report on resources used if people see a need?) As far as costs of power it could be close to real life and set to demand. IE: demand for grid power is 2000 kw, supply is 1500 kw, power cost more and some will not get all they need. If supply> demand some power will be wasted cost will be lower. Something like this may help stop people from over doing their power production, this may cause some short on power AA's (in war) to give rss to nations out of war range to make more power to feed their wars. AA's could block other AA's from grid supply power they made in times of war. This could re-set in peace time.
I kind of like the more power needed for war, power plants easy to destroy idea with your damage limits*. This could cause some interesting strategy for AA's in or out of the war. Think about it... You're in a war power plants are being damage, military buildings need more power you need more power. War is costly, AA's at peace are getting rich selling you power. Nations in you AA that are not in war range are being ask to make more power (making them targets for the attacking AA to try to get into their range)
* knowing about this weakness would allow people to plan their strategy better for war. If you know your going into war build some extra power plants. Other AA's may notice this build up giving them a possible clue.
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Post by tutnix on Mar 9, 2022 13:57:55 GMT -5
The idea of an open nrg market is great and could make some really nice things happen although it sound like some other form of marketplace: make Money out of Coal/Uranium. I think it could be really hard in cases where you run low and cannot prioritize to maybe get up to your feet again. It would be way cooler if the electricity would maybe make something more productive (only beneficial effects and no immediate negative effects). Maybe some other things could happen with electricity (some kind of research?, LAZER defenses... )
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Post by levothy on Mar 9, 2022 14:10:05 GMT -5
Very interesting idea you have Tutnix. You may have notice that some of the ideas I posted above are yours as well I hope you and others are okay with me sharing them.
If I understand correctly your hinting at a way to auto buy coal and Ur if you are in need, to some kind of set limits?
Something like. Auto buy coal if costs < xx if I have need
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Post by Alfeir on Mar 9, 2022 14:34:43 GMT -5
I'm curious, roughly how much coal/uranium would be used per level of power, because depending on the answer, the coal/uranium production might not be sufficient, and would be better to increase the production
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Post by levothy on Mar 9, 2022 20:09:42 GMT -5
I'm curious, roughly how much coal/uranium would be used per level of power, because depending on the answer, the coal/uranium production might not be sufficient, and would be better to increase the production Maybe one could build green power plants to avoid this issue (if green power requires no rss to function) . Also green power could be built without a cost in power allowing you to build more power if you have none. Its frustrating to be short on something that requires something you don't have to build it.
Perhaps green power could be lump into one category ( solar, wind, and hydro) to allow 24/7 working hours to avoid the sun and wind issues. Sun power works in the day time, wind power works as the win blows, Hydro picks up the slack. So maybe make it one lump sun of green power in KW to keep it simple.
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Post by titan on Mar 10, 2022 2:20:12 GMT -5
I like the Electricity part, feels like that could be something that could work. How would it work with the population though, what if you have full pop but half Electricity, or the other way around. Kind of (ish) the same concept in result. Not a fan of the infrastructure idea though, it feels like something that, while making it possible to destroy nations further, would slow down progress and get very expensive for players in higher stages of the game. Well, yes, but why do we need the war feature, if nothing can get destroyed? Remember: buildings destruction is extremely limited. It would get expensive to follow nation's progress- nations with more income can afford stuff thats expensive. In that case i think you should choose on of them, buildings are still expensive and will take some time to rebuild. While war destruction was an issue before this will go a bit too far in my humble opinion, also it's gonna be quite expensive progressing in the game which would hurt a lot of people.
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