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Post by dragonknight1998 on Apr 29, 2022 11:31:25 GMT -5
Hello everybody, Since the last global war has more or less ended, I've decided to create this thread for sharing experiences and suggestions to the development team about any and all mechanics that have to do with war, in the interest of helping forward the development of the game. You may post here anything that you feel was done correctly, could be done better, or is missing from the game, and you would like to see in the next war. Things to keep in mind: - All previous rules apply
- Stay on topic
- This thread will not be turned into a place of in-game political debate, heated or not. There are other places to do just that.
- Do not use fallacious argument methods (i.e. argumentum ad hominem)
- You are NOT required to offer any personal experience/tactics that may betray the inner workings of your alliance before, during, or after the war.
Mayonnaise is an instrument and shall be treated as such.
So, without further ado, start brainstorming!
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Post by Caboose (THC) on Apr 29, 2022 21:57:39 GMT -5
The part of war I've interacted with the most is definitely the i-just-got-blown-up-oh-shit-time-to-rebuild process. Rebuilding is neither too hard or too easy, as it really depends on how many rss you have and what your alliance can get you. Bombardment, whether it be from land or air (sea when pls), is an absolute pain to deal with. I love it! It's one of the best if not the best way to both hurt your opponent and drain them of their precious resources. I think being able to blow up two buildings at once with enough firepower is completely balanced. Three buildings blown up at once (god help me) seems really OP and shouldn't be a thing. On a smaller note however, I feel like a full attack is only used when you can't afford to bombard the enemy. Maybe that's fine just the way it is, I'm torn on that.
Side question, Spartan said that repairs are free now. Is this a temporary thing? Repairs costing what it takes to upgrade the building add a good way to get at your opponent, of which in my opinion there are few. Without this, I think it's harder to knock an enemy out of a war.
p.s. when was the last time you logged in on here holy cow
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Post by Spartan on Apr 30, 2022 3:25:52 GMT -5
The part of war I've interacted with the most is definitely the i-just-got-blown-up-oh-shit-time-to-rebuild process. Rebuilding is neither too hard or too easy, as it really depends on how many rss you have and what your alliance can get you. Bombardment, whether it be from land or air (sea when pls), is an absolute pain to deal with. I love it! It's one of the best if not the best way to both hurt your opponent and drain them of their precious resources. I think being able to blow up two buildings at once with enough firepower is completely balanced. Three buildings blown up at once (god help me) seems really OP and shouldn't be a thing. On a smaller note however, I feel like a full attack is only used when you can't afford to bombard the enemy. Maybe that's fine just the way it is, I'm torn on that. Side question, Spartan said that repairs are free now. Is this a temporary thing? Repairs costing what it takes to upgrade the building add a good way to get at your opponent, of which in my opinion there are few. Without this, I think it's harder to knock an enemy out of a war. p.s. when was the last time you logged in on here holy cowNo, repairs are not temporarily thing. After a building gets damaged, it loses an entire level and it stops producing anything until it gets repaired. While this is not a big problem for lower level buildings, it could be a lot of damage for higher level buildings. The conclusion was, that thats already a lot of damage, we dont need to add more costs to it, by charging for repairs.
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Post by zigbigadorlou on Apr 30, 2022 7:49:01 GMT -5
The cost of being indestructible is already the opportunity cost of not producing.
I definitely found the strategies ended up being fairly unsophisticated due to a lack of intel. Probing the opponents' defense level by losing 500 marines always felt bad. It would be awesome to get an attack that could give you info about the opponents readiness without sacrificing half your army. Maybe a spy thing, maybe just a light attack where neither side take much damage.
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Post by Spartan on Apr 30, 2022 9:55:02 GMT -5
The cost of being indestructible is already the opportunity cost of not producing. I definitely found the strategies ended up being fairly unsophisticated due to a lack of intel. Probing the opponents' defense level by losing 500 marines always felt bad. It would be awesome to get an attack that could give you info about the opponents readiness without sacrificing half your army. Maybe a spy thing, maybe just a light attack where neither side take much damage. Spy system is planned and of high priority.
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link
Citizen
Posts: 14
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Post by link on May 1, 2022 15:01:14 GMT -5
I found that people just don’t understand defense. Urstal for example was slaughtering me when they attacked but they had no defenses. That made it so I a much weaker nation could destroy their infrastructure. Maybe war people will notice that while they are burning other nations, those same nations are plowing through the couple of commandos on defense.
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Post by Caboose (THC) on May 1, 2022 17:10:39 GMT -5
I found that people just don’t understand defense. Urstal for example was slaughtering me when they attacked but they had no defenses. That made it so I a much weaker nation could destroy their infrastructure. Maybe war people will notice that while they are burning other nations, those same nations are plowing through the couple of commandos on defense. It's not that people don't understand defense, it's that defense doesn't do jacks**t when it comes to defending from artillery. The unit stats are specifically designed so that in a battle between an equal amount of attack units and their defense counterparts the attack units will always have a higher stat. If you have 1000 Tank Destroyers & 1000 Commandos v. 1000 Super-heavy Tanks & 1000 Marines, the Super-heavy tanks & Marines will win because their attack stats are higher than the enemies defense stat. tl;dr the game is rigged don't do defense if the enemy has more unit capacity than you
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Post by dragonknight1998 on May 2, 2022 4:26:40 GMT -5
I found that people just don’t understand defense. Urstal for example was slaughtering me when they attacked but they had no defenses. That made it so I a much weaker nation could destroy their infrastructure. Maybe war people will notice that while they are burning other nations, those same nations are plowing through the couple of commandos on defense. It's not that people don't understand defense, it's that defense doesn't do jacks**t when it comes to defending from artillery. The unit stats are specifically designed so that in a battle between an equal amount of attack units and their defense counterparts the attack units will always have a higher stat. If you have 1000 Tank Destroyers & 1000 Commandos v. 1000 Super-heavy Tanks & 1000 Marines, the Super-heavy tanks & Marines will win because their attack stats are higher than the enemies defense stat. tl;dr the game is rigged don't do defense if the enemy has more unit capacity than youYou forget that defensive units have a +20% modifier, so the game isn't rigged in favor of the attacker.
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Post by Caboose (THC) on May 2, 2022 15:18:19 GMT -5
It's not that people don't understand defense, it's that defense doesn't do jacks**t when it comes to defending from artillery. The unit stats are specifically designed so that in a battle between an equal amount of attack units and their defense counterparts the attack units will always have a higher stat. If you have 1000 Tank Destroyers & 1000 Commandos v. 1000 Super-heavy Tanks & 1000 Marines, the Super-heavy tanks & Marines will win because their attack stats are higher than the enemies defense stat. tl;dr the game is rigged don't do defense if the enemy has more unit capacity than youYou forget that defensive units have a +20% modifier, so the game isn't rigged in favor of the attacker. So do attacking units kek Infantry + Tanks = 20% stat boost Plus, it only applies when one army doesn't have that boost, otherwise the whole thing just cancels out From Game Mechanics topic: "Diversity Bonus: When any mechanized and infantry units are attacking or defending together, the entire army receives a +20% boost to its attack or defense stat respectively." (basically) no one uses only infantry or only tanks to attack/defend
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Post by Spartan on May 3, 2022 10:12:10 GMT -5
You forget that defensive units have a +20% modifier, so the game isn't rigged in favor of the attacker. So do attacking units kek Infantry + Tanks = 20% stat boost Plus, it only applies when one army doesn't have that boost, otherwise the whole thing just cancels out From Game Mechanics topic: "Diversity Bonus: When any mechanized and infantry units are attacking or defending together, the entire army receives a +20% boost to its attack or defense stat respectively." (basically) no one uses only infantry or only tanks to attack/defend yea, but if you use commandos, tanks and artillery, you get the diversity bonus +20% and another +20% just for being in a defensive battle.
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Post by Caboose (THC) on May 3, 2022 23:06:37 GMT -5
So do attacking units kek Infantry + Tanks = 20% stat boost Plus, it only applies when one army doesn't have that boost, otherwise the whole thing just cancels out From Game Mechanics topic: "Diversity Bonus: When any mechanized and infantry units are attacking or defending together, the entire army receives a +20% boost to its attack or defense stat respectively." (basically) no one uses only infantry or only tanks to attack/defend yea, but if you use commandos, tanks and artillery, you get the diversity bonus +20% and another +20% just for being in a defensive battle. so there's a hidden additional bonus for being in a defensive battle? i thought it was just the diversity thing. deep...
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Post by Spartan on May 4, 2022 2:39:12 GMT -5
its not hidden lol, click on the army management button, its written there in the info box
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Post by Caboose (THC) on May 4, 2022 13:33:29 GMT -5
ohhhh lmao im just bad then
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